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AI Insights · Timothy · April 2024

Top 5 PVP Games Performance in Oceania Q1 2024

Analyzing the performance of the top 5 PVP games on a unified platform in Oceania during Q1 2024, featuring trends in downloads, revenue, and active users.

Top 5 PVP Games Performance in Oceania Q1 2024

In Q1 2024, the top 5 PVP games on a unified platform in Oceania showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed insight into the market dynamics for these popular gaming apps.

Roblox from Roblox Corporation experienced a slight decline in weekly revenue, starting at approximately $704K in early January and ending at around $685K by late March. Weekly downloads fluctuated, peaking at 45.3K in early February and settling at 36.6K towards the end of the quarter. Active users showed a downward trend initially but rebounded to 1.98M by the end of March.

Wood Nuts & Bolts Puzzle by ABI GLOBAL LTD. showed a steady increase in weekly revenue, beginning at $4.6K and reaching $14K by the end of March. Weekly downloads saw a significant rise to 39.9K in late January, then fluctuated around 28K-34K for the rest of the quarter. Active users consistently grew, starting at 28.2K and culminating at 102.6K.

MONOPOLY GO! from Scopely, Inc. had a noteworthy performance in terms of revenue, peaking at $712.5K in the second week of January and ending the quarter with $525.8K. Downloads saw a general decline from 33.3K in early January to 18.1K by late March. Active users remained relatively stable, averaging around 105K throughout the quarter.

Subway Surfers by Sybo Games ApS observed a minor decline in revenue, starting at $3.8K and ending at $2.5K. Downloads showed a downward trend from 26.4K in early January to 20.7K by the end of March. Active users also fluctuated, peaking at 473.5K in early February and closing the quarter with 405.3K.

Plants vs. Zombies™ 3 by Electronic Arts experienced a gradual increase in revenue, starting at $267 in mid-January and growing to $2.1K by the end of March. Downloads saw a high of 38.8K in mid-February, tapering off to 11.3K by the end of the quarter. Active users peaked at 68.6K in mid-February, then declined to 51.2K by late March.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024